Channel Input Node and Boolean Node

The Channel input and boolean nodes are two of the new nodes we've added to ShaderFX 2.0.

The channel input node allows you to access 3dsMax's map channel 4 to 6 for additional vertex color inputs in case you want to use more then the vertex color channel to mix together textures for example.

The boolean node is a simple 'true or false' node that creates a checkbox in the 3dsMax material editor. You can use this to let the artist decide to use or not use certain features in your shader. For example to use a texture, or a color.