DXSAS Support
A common problem when working with HLSL FX shaders between different real-time apps is that each program wants to use a slightly different syntax in the FX file. Microsoft has attempted to remedy this problem by creating a set of standards for the syntax in FX shaders. ShaderFX now allows you to export shaders which use this set of standards, in addition to the syntax natively supported by 3ds Max. This makes ShaderFX shaders much more compatible with external game engines and also enables some more advanced techniques, such as rendering to off-screen render targets.
Engine compatibility is very important to us and you'll see us focus very heavily on this in the coming months. We'd like to make the transition from a ShaderFX shader to an FX file that works in your engine as seamless as possible.
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